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AI Insights · Timothy · June 2024

Top 5 Entertainment Mascot Games Performance in Ecuador Q2 2024

In Q2 2024, the top 5 entertainment mascot games in Ecuador showed varying trends in downloads, revenue, and active users, with some games experiencing significant fluctuations.

Top 5 Entertainment Mascot Games Performance in Ecuador Q2 2024

In Q2 2024, the performance of the top 5 entertainment mascot games on a unified platform in Ecuador showcased a mix of growth and decline across different metrics. Here's a detailed look at their trends in downloads, revenue, and weekly active users, based on data from Sensor Tower.

Sonic Forces PvP Racing Battle saw fluctuating revenue throughout the quarter, peaking at approximately $137 in the second week of April and dropping to $49 by late May. Downloads experienced a notable increase mid-June, reaching around 12K, while weekly active users showed an overall upward trend from 52K to 68K by mid-June before stabilizing around 55K at the end of the quarter.

Sonic Dash Endless Runner Game displayed a steady revenue trend, with the highest weekly revenue of around $127 in late April. Downloads peaked in mid-April at approximately 14.6K, but saw a decline towards the end of the quarter, ending at around 5.7K. Weekly active users showed a peak of 125K mid-April, before settling around 95K by the end of June.

Hello Kitty Nail Salon had a significant revenue spike in the last week of June, reaching $162. Downloads were highest at the beginning of April with around 9.5K but declined to about 4.4K by the end of June. Weekly active users experienced a decline from 46K at the beginning of the quarter to about 30.6K by the end.

Minion Rush: Running game maintained relatively low revenue, peaking at $48 in the third week of May. Downloads were highest in the third week of April at approximately 10.3K, and weekly active users saw a notable increase from 18.7K at the start of April to around 25.9K by the end of the month, before stabilizing around 16.8K by the end of June.

Sonic Dash 2: Sonic Boom had minimal revenue, with a peak of $32 in mid-June. Downloads reached their highest in late April with approximately 7.7K, but decreased to around 3.7K by the end of June. Weekly active users saw a peak of around 29.8K in early May, before declining to approximately 19.1K by the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: June 2024